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TEMPLATES
Character Templates for Buffy D6
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STRENGTH: 5D
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KNOWLEDGE: 2D
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DEXTERITY: 5D
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INSTINCTS: 2D
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CONSTITUTION: 4D
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PRESENCE: 2D
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MANA : | KARMA: 1 | ||||||||||||||||||||||||||||||||||
WOUND LEVEL: | BAD KARMA: | ||||||||||||||||||||||||||||||||||
ARMOR: | CHARACTER POINTS: 5 | ||||||||||||||||||||||||||||||||||
EQUIPMENT:
Normal clothes. A favorite melee weapon--sword, staff, axe, etc. |
BACKGROUND:
The Slayer isn't the only the "Chosen One" you know...I mean, sheesh, sure they get all the press--they're young, beautiful women with a heritage that predates history. But how come no one remembers you, huh? Nearly every ethnic group and religion has legends of heros infused with mystical powers to battle the forces of evil. You might be the descendent of a Celtic War-god who defended Earth from demon horders; or perhaps you can track your lineage back to Enkidu, the Babylonian hero; or perhaps you're the reincarnation of Akira Kuzui, a forgotten Japanese demon slayer. Regardless, here you are in present day, ready to battle the denizens of evil, save the day, and, most likely, live in the shadow of the Slayer. Sigh... |
STRENGTH: 5D
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KNOWLEDGE: 1D+2
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DEXTERITY: 4D
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INSTINCTS: 2D
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CONSTITUTION: 4D+1
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PRESENCE: 1D
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MANA: | KARMA: 1 | ||||||||||||||||||||||||||||
WOUND LEVEL: | BAD KARMA: | ||||||||||||||||||||||||||||
ARMOR : | CHARACTER POINTS: 5 | ||||||||||||||||||||||||||||
EQUIPMENT:
None. You're naked and crazy, brother. |
BACKGROUND:
In your own dimension, you lived to hunt and kill. But you went through that bright and shiny portal and found yourself in this strange new new dimension called "Earth" where there's sunshine, soft beds, and a happy-funny thing that talks to you called a TV. You like TV. He is bright and friendly and tells you about useful and attractive products. Maybe life on Earth isn't so bad after all... |
STRENGTH: 3D
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KNOWLEDGE: 2D
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DEXTERITY: 4D
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INSTINCTS: 3D
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CONSTITUTION: 4D
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PRESENCE: 2D
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WOUND LEVEL: | KARMA: 1 | |||||||||||||||||||||||||||||||||||||
MANA: | BAD KARMA: | |||||||||||||||||||||||||||||||||||||
ARMOR : | CHARACTER POINTS: 5 | |||||||||||||||||||||||||||||||||||||
EQUIPMENT:
Firearm (rifle or pistol). Vampire-killing supplies (stakes, holy water, crossbow). Leather Clothing: +1D to physical damage. Car or van. |
BACKGROUND:
You've been hunting and killing demons and vampires for most of your adult life. You can't even really remember how it all started...a bar fight turned bad, revenge sought on the vampire that killed your little sister, some notion you had about becomeing a paladin in a modern holy war. Whatever led you down the path, here you are. You stalk and kill those evil beasts that lurk in the shadows and hunt innocent humans. Plus, you get into some really bitchin' fights. |
STRENGTH: 2D
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KNOWLEDGE: 4D
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DEXTERITY: 2D+1
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INSTINCTS: 3D+1
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CONSTITUTION: 3D
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PRESENCE: 3D+1
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MANA: | KARMA: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||
WOUND LEVEL: | BAD KARMA: | ||||||||||||||||||||||||||||||||||||||||||||||||
ARMOR: | CHARACTER POINTS: 5 | ||||||||||||||||||||||||||||||||||||||||||||||||
EQUIPMENT:
Laptop computer: Tools A pretty good chemistry set. First Aid Supplies (3 uses). Modest monetary resources: a home, car, some savings. |
BACKGROUND:
All the other kids in the class have always made fun of you. Sure, you know you're kind of a nerd (ok, more than "kind of"). And is it your fault that you happen to be a genius? And now, after years of being the class geek, you find yourself admist a battle--or numerous battles--against the forces of darkness. Who'd have ever thought you'd play a part in averting Armeggedon? You've faced vampires, hell-beasts and demon lords. It sure beats playing Dungeons & Dragons for excitement... |
STRENGTH: 2D
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KNOWLEDGE: 6D
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DEXTERITY: 2D
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INSTINCTS: 2D
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CONSTITUTION: 2D
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PRESENCE: 3D
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MANA: | KARMA: 1 | ||||||||||||||||||||||||||||||||||||||||
WOUND LEVEL: | BAD KARMA: | ||||||||||||||||||||||||||||||||||||||||
ARMOR: | CHARACTER POINTS: 5 | ||||||||||||||||||||||||||||||||||||||||
EQUIPMENT:
Some nice clothes (can be ancient robes, shining armor, or modern clothes) A holy symbol (your personal holy symbol) |
BACKGROUND:
So, you're liking this whole sorry affair less and less. One little mistake--you're not even sure what it was--and you're condemned to living out your days as a mortal. You were a god, for Pete's sake! Who had the power to do this to you? And why did they do it? Regardless, here you are: cold, hungry, and more frightened than you'll ever admit--mortal! You're surrounded by these ignorant, lumbering louts--with their pungent smells, imperfect countenances, and ridiculous habits. But you'd better make the best of it--and quick--or your immortal existence will come to a quick, sad, mortal end. |
STRENGTH: 4D
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KNOWLEDGE: 2D
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DEXTERITY: 4D
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INSTINCTS: 2D
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CONSTITUTION: 4D
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PRESENCE: 2D
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MANA: | KARMA: 1 | |||||||||||||||||||||||||||||||||||||||||||
WOUND LEVEL: | BAD KARMA: | |||||||||||||||||||||||||||||||||||||||||||
ARMOR : | CHARACTER POINTS: 5 | |||||||||||||||||||||||||||||||||||||||||||
EQUIPMENT:
Military Gear: sidearm, rifle, access to explosives and other weapons. Kevlar Vest: +1D vs. physical damage. Combat Knife First Aid Supplies (3 uses) Food supplies for a week. |
BACKGROUND:
They recruited you right out of the Boy Scouts. You were headed for a full scholarship to play football at a Pac-10 school, but they made you a better offer: save the world from vampires, demons, and rogue hell-gods. At first you thought they were kidding, but boot camp wasn't just running laps and target practice. You learned of the supernatural world that most citizens never hear about. Now, it's your sworn duty to to control demon outlaws and predatory vampires, to protect truth, justice, apple pie, Thanksgiving football games and all that other stuff. |
STRENGTH: 3D
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KNOWLEDGE: 2D+1
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DEXTERITY: 3D
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INSTINCTS: 3D+1
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CONSTITUTION: 4D+1
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PRESENCE: 2D
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MANA: | KARMA: 1 | |||||||||||||||||||||||||||||||
WOUND LEVEL: | BAD KARMA: | |||||||||||||||||||||||||||||||
ARMOR: | CHARACTER POINTS: 5 | |||||||||||||||||||||||||||||||
EQUIPMENT:
Normal clothes. A small, cheap apartment. |
BACKGROUND:
You've never been like the other kids. Sure, you may look human, but something distinctly nonhuman hides within you. Somewhere up your family tree, one of your ancestors was of demon-blood. That heritage manifests itself in you, sometimes causing you to shift into a demon form. When in that form, you manifest some of the abilities inherent in your demon kin--greater strength, enhanced senses, and some really bad skin. By and large, you choose to "pass" as human, trying to hide you demon heritage. But, perhaps over time you'll make peace with it...or perhaps it will consume you before you do... |
STRENGTH: 2D+1
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KNOWLEDGE: 3D
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DEXTERITY: 3D+1
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INSTINCTS: 4D
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CONSTITUTION: 3D+1
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PRESENCE: 2D
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MANA LEVEL: | KARMA: 1 | |||||||||||||||||||||||||||||||||||||
WOUND LEVEL: | BAD KARMA: | |||||||||||||||||||||||||||||||||||||
ARMOR: | CHARACTER POINTS: 5 | |||||||||||||||||||||||||||||||||||||
EQUIPMENT:
Normal clothes. |
BACKGROUND:
Before that fateful night when you were attacked by some "wild dog" and left to die, you didn't even believe in werewolves. Now, you find yourself possessed and transformed 3 nights every month into a savage, wild beast--a danger to anyone who crosses your path--friends, family, innocents who happen to cross your path. You've learned to live with this curse, locking yourself up on those dreadful nights, but you feel that the beast is growing within you and you're not sure if you'll be able to control it for the rest of your life. Sometimes, you begin to feel that you are becoming more wolf than man, and you worry what will happen on the day the beast devours your humanity entirely. |
STRENGTH: 2D
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KNOWLEDGE: 4D
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DEXTERITY: 2D+1
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INSTINCTS: 3D
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CONSTITUTION: 2D+2
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PRESENCE: 3D
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MANA: 1D | KARMA: 1 | |||||||||||||||||||||||||||||||
WOUND LEVEL: | BAD KARMA: | |||||||||||||||||||||||||||||||
ARMOR: | CHARACTER POINTS: 5 | |||||||||||||||||||||||||||||||
EQUIPMENT:
A few magical supplies: tarot cards, perhaps a second-hand crystal ball, incense and a few magical reagents. First Aid Supplies (3 uses) |
BACKGROUND:
You're an odd one all right. Since you were little, you had a knack for reading the history in people in objects. And you always had a notion about what was going to happen next. You're now only learning to control these unique abilities, and managing to scrape together a meager income as you do. Of late, you've felt some stirring--a warning in dreams or perhaps half-remember flashbacks to a previous life--something warning of a great danger in your past looming ahead, endangering all you hold dear, and waiting...for you... |
STRENGTH: 2D
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KNOWLEDGE: 4D
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DEXTERITY: 2D
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INSTINCTS: 3D
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CONSTITUTION: 2D
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PRESENCE: 3D
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MANA LEVEL: | KARMA: 1 | ||||||||||||||||||||||||||||||||||||||||||||||
WOUND LEVEL: | NAD KARMA: | ||||||||||||||||||||||||||||||||||||||||||||||
ARMOR: | CHARACTER POINTS: 5 | ||||||||||||||||||||||||||||||||||||||||||||||
EQUIPMENT:
Research Collection: A number of books on demonology, magic, vampires, and other supernatural treatises. A small house or office space, cramped with books, papers, and take-out food containers. First Aid Supplies (3 uses). A small income: mainly from dealing in arcane goods, translating texts, and perhaps a few small con jobs. |
BACKGROUND:
Most folks see you as a neutral player in the battle between good and evil. You're an observer, an academic--little more than an accoutant keeping the ledger of history. You've spent most of your adult life emersed in esoteric books and arcane scrolls. You read Agrippa's treatise on Alchemy when most kids were reading The Hobbit. But you've started wondering if there isn't more to life than just reading about the struggles of heroes...perhaps participating in the battles will lead you to an even greater understanding of the Arcane Arts. |
STRENGTH: 5D
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KNOWLEDGE: 2D
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DEXTERITY: 5D
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INSTINCTS: 2D
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CONSTITUTION: 5D
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PRESENCE: 2D
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MANA LEVEL: | KARMA: 1 | |||||||||||||||||||||||||||||||||||||
WOUND LEVEL: | BAD KARMA: | |||||||||||||||||||||||||||||||||||||
ARMOR: | CHARACTER POINTS: 5 | |||||||||||||||||||||||||||||||||||||
EQUIPMENT:
Normal clothes. A wooden stake. |
BACKGROUND:
In every generation, one is chosen...etc. Yes, yes, you've heard it all before. Only now, you're part of an army of Slayers, all active and powerful, and ready to stake vampires, hack up demons, and generally save the world on a weekly basis. But, you're also a teenage girl who'd like to have something of a normal life--you know, school, boys, maybe even a driver's license. Unfortunately, the minions of Hell have other plans... |
STRENGTH: 5D
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KNOWLEDGE: 2D
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DEXTERITY: 4D
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INSTINCTS: 2D
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CONSTITUTION: 5D
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PRESENCE: 2D
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MANA LEVEL: | KARMA: 1 | |||||||||||||||||||||||||||||||||||||
WOUND LEVEL: | BAD KARMA: 1 | |||||||||||||||||||||||||||||||||||||
ARMOR: | CHARACTER POINTS: 5 | |||||||||||||||||||||||||||||||||||||
EQUIPMENT:
Normal clothes. |
BACKGROUND:
When a human is tranformed into a vampire, his soul is destroyed but all of his memories and his deepest personality traits remain. Usually, the result is an amoral predator who revels in acts of evil and hunting down helpless humans. Some vampires, however, develop "human-like" attachments to other vampires and humans. Others will cooperate with humans if it is in their best interest, but will likely not hesitate to betray any confidence if it means personal gain. However, there are rumors of vampires regaining their souls. Sounds perfectly horrible. |
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Game play notes: Since vampires are evil, selfish creatures bent on sucking human blood and wreaking pain and misery, they can kind of be a bummer to have around. In fact, more "heroic" characters will likely feel the responsibility to stake the bloodsucker immediately. So, GM's and players will need to work out reasons why the vampire isn't hunted and killed--such as a regained soul or a convenient technological implant that stops the vampire from hurting humans. Given the powers of magic, nearly any remedy might be concocted |
STRENGTH: 2D+2
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KNOWLEDGE: 4D
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DEXTERITY: 2D+2
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INSTINCTS: 3D
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CONSTITUTION: 2D+2
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PRESENCE: 2D
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MANA: | KARMA: 1 | |||||||||||||||||||||||||||||||||||||||||||||
WOUND LEVEL: | BAD KARMA: | |||||||||||||||||||||||||||||||||||||||||||||
ARMOR: | CHARACTER POINTS: 5 | |||||||||||||||||||||||||||||||||||||||||||||
EQUIPMENT:
Vampire-killing supplies (holy water, a variety of archaic melee weapons, stakes, garlic, crosses Research Collection: A number of books on demonology, magic, vampires, and other supernatural treatises. First Aid Supplies (3 uses). Modest monetary resources: a home, car, some savings. |
BACKGROUND:
You are a member of the Council of Watchers, a secret society based in England. The Council's sworn duty is to seek out, train and manage Vampire Slayers The Council has existed in one form or another almost since the dawn of mankind, forever guarding against incursions by demons and other denizens of evil into our dimension. As a Watcher, you may not have a Slayer assigned to you, but nonetheless you will have duties to investigate strange happenings and report back to the Council. While you appreciate the vast history and resources of the Council, you also chaff at their sometimes stifling procedures, directives and politics. In time, you are learning how to fight evil in your own way, and doing more than merely "watching" while others risk themselves to save humanity. |
STRENGTH: 2D
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KNOWLEDGE: 4D
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DEXTERITY: 2D+2
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INSTINCTS: 3D
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CONSTITUTION: 3D
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PRESENCE: 3D+1
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MANA: 1D | KARMA: 1 | |||||||||||||||||||||||||||||||||||||
WOUND LEVEL: | BAD KARMA: | |||||||||||||||||||||||||||||||||||||
ARMOR: | CHARACTER POINTS: 5 | |||||||||||||||||||||||||||||||||||||
EQUIPMENT:
Normal clothes. A few magic supplies. |
BACKGROUND:
You come from a long line of witches and warlocks. Your family has practiced the ways of magic for as long as it has existed--always in secret and in fear of persecution. Only now are you learning of the power of your bloodline and your innate ability to tap into the magical energies coursing through the world. You're intent on learning to control these abilities and to focus them through spells and rituals. But the magic is still chaotic, sometimes backfiring and always, apparently, with some cost. You'll have to be careful too, because power has a way of seducing its users into darker, more destructive practices...and that will likely get you burned at the stake... |
STRENGTH: 3D
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KNOWLEDGE: 3D
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DEXTERITY: 3D
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INSTINCTS: 3D
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CONSTITUTION: 3D
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PRESENCE: 3D
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MANA : | KARMA: 1 | |||||||||||||||||||||||||||||||||||||
WOUND LEVEL: | BAD KARMA: | |||||||||||||||||||||||||||||||||||||
ARMOR: | CHARACTER POINTS: 5 | |||||||||||||||||||||||||||||||||||||
EQUIPMENT:
A beat up car. A few vampire-killing supplies. |
BACKGROUND:
Sometimes it seems like you're the only one in the world who doesn't have superpowers. Your friends are slayers, witches, vampires and half-breed demons. But, still, you do your best. You are occasionally useful in a fight, help out with the research, and can always be ready to pick up donuts for all-night demon-hunts. Don't laugh man, donuts are an important part of demon hunting. |