Buffy D6
Table of
Contents
Introduction
Basics
Characters
Attributes
& Skills
Magic
Actions &
Combat
Equipment
Bestiary
Gamemaster's
Section
Links
Email
Guestbook |
Gamemaster's Section
Game Design Notes
I chose the Classic D6 system as presented in WEG's old Star Wars games
(now out of print) because it had a nice, cinematic feel, was easy to learn,
and provided smooth game play (in my opinion). I've changed the character
Attributes, rearranged and added some skills, and tinkered with a few rules
for combat. Finally, I've added an admittedly rudimentary Magic system.
I decided to keep magic very simple in Buffy D6 because magic is similarly
uncomplicated in the television series. Thus, the Magic system here
will likely be a bit too broad and powerful to be used in other D6 games
(but feel free to give it a try). I will provide an alternate (and
likely equally untransferable) Magic system in my Neverwhere game (coming
soon!).
|