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Buffy D6

Table of 
Contents

Introduction

Basics

Characters

Attributes
& Skills

Magic

Actions &
Combat

Equipment

Bestiary

Gamemaster's
Section

Links

Email

Guestbook

Gamemaster's Section

Game Design Notes
I chose the Classic D6 system as presented in WEG's old Star Wars games (now out of print) because it had a nice, cinematic feel, was easy to learn, and provided smooth game play (in my opinion).  I've changed the character Attributes, rearranged and added some skills, and tinkered with a few rules for combat.  Finally, I've added an admittedly rudimentary Magic system.  I decided to keep magic very simple in Buffy D6 because magic is similarly uncomplicated in the television series.  Thus, the Magic system here will likely be a bit too broad and powerful to be used in other D6 games (but feel free to give it a try).  I will provide an alternate (and likely equally untransferable) Magic system in my Neverwhere game (coming soon!).